Please use this identifier to cite or link to this item: http://ir.lib.seu.ac.lk/handle/123456789/445
Full metadata record
DC FieldValueLanguage
dc.contributor.authorNoeline Shirome .G
dc.date.accessioned2015-09-15T10:52:34Z
dc.date.available2015-09-15T10:52:34Z
dc.date.issued2014-06
dc.identifier.issn1391-6815
dc.identifier.urihttp://ir.lib.seu.ac.lk/123456789/445
dc.description.abstractWe live in a time where technology is in a rapid growth. These advancements have made various changes in the cultural sphere. Computers have drastically started to influence the lifestyle of people through various systems of information technology. Thus, within a fragment of time anyone can access to any sort of resources on the planet. This advancement is in way shrinking the division of mind and machine as most people depend vastly on the outside sources of intelligence through technological devices. The concept of mind uploading, trans-humans, cyber space, virtual reality, and etc. have interested the cyberpunk writers and influenced them to project these ideas in their literary texts. Thus the present paper explores the relationship between William Gibson’s cyberpunk science fiction Neuromancer and its relevance to culture and technology. It first focuses on the novel Neuromancer, and then goes onto its cultural and technological relevance with present time, and discusses the close connection between reality and cyberpunk literature.en_US
dc.language.isoen_USen_US
dc.publisherSouth Eastern University of Sri Lankaen_US
dc.subjectCyberpunken_US
dc.subjectcyber spaceen_US
dc.subjectMind uploadingen_US
dc.subjectMindclonesen_US
dc.subjectMindfileen_US
dc.titleWilliam Gibson’s neuromancer and its relevance to culture and technologyen_US
dc.typeArticleen_US
Appears in Collections:Volume 08 Issue 1

Files in This Item:
File Description SizeFormat 
6 KALAM VIII (1) 2014 (Page 48-51).doc14.11.2014-4.pdf398.51 kBAdobe PDFThumbnail
View/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.